Information technology - Coded representation of immersive media - Part 6: Immersive media metrics - Amendment 2: Additional latencies and other improvements

Technologies de l'information — Représentation codée de média immersifs — Partie 6: Titre manque — Amendement 2: Titre manque

General Information

Status
Published
Publication Date
03-Apr-2025
Current Stage
6060 - International Standard published
Start Date
04-Apr-2025
Due Date
09-Feb-2026
Completion Date
04-Apr-2025

Relations

Effective Date
18-Feb-2023

Overview

ISO/IEC 23090-6:2021/Amd 2:2025 is an important amendment to the international standard focused on the coded representation of immersive media, specifically addressing immersive media metrics. Published by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC), this amendment introduces additional latencies and other improvements essential for precise measurement and evaluation of immersive media experiences.

Immersive media-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR)-relies heavily on seamless interaction and minimal delays to provide users with realistic, engaging environments. This amendment enhances the existing framework by defining standardized latency metrics to improve viewpoint switching performance, which is vital for immersive content usability and user comfort.

Key Topics

  • Viewpoint Switching Latency Metrics
    The amendment adds two specific latency metrics:

    • V3C Viewpoint Switching Latency: Measures delay when switching between spatial regions in V3C (Volumetric Video-based Coding), detailing origin and target viewpoints, measurement time, and delay in milliseconds.
    • General Viewpoint Switching Latency: Similar latency measurement applied to immersive viewpoint switching more broadly, tracking delays between initiating a viewpoint switch and content display.
  • Latency Definition and Measurement
    Both latency metrics specify delays from the moment a viewpoint switch is initiated until the new viewpoint content is visually rendered. These metrics use precise wall-clock time for consistent real-time measurement.

  • Improved Immersive Media Metrics
    These updates refine how immersive media experiences are quantified, supporting enhanced user experience and technical optimization.

Applications

  • Virtual Reality (VR) and Augmented Reality (AR) Development
    Developers and engineers use these latency metrics to monitor and optimize end-to-end system responsiveness in VR and AR applications, reducing motion sickness and improving interaction smoothness.

  • Immersive Content Streaming and Encoding
    Content providers and streaming platforms apply these metrics for evaluating the efficiency of immersive media codecs and ensuring timely viewpoint switching in volumetric videos and spatial media streams.

  • Quality of Experience (QoE) Assessment
    System integrators and researchers adopt these standardized latency benchmarks to assess user experience and conform to industry standards in immersive media technology.

  • Hardware and Display Calibration
    Immersive device manufacturers incorporate these latency measurements for hardware calibration, ensuring displays and sensors work in harmony to minimize perceived delay during viewpoint changes.

Related Standards

  • ISO/IEC 23090 Series
    This amendment is part of the broader ISO/IEC 23090 family, which covers various aspects of immersive media coding, representation, and metrics.

  • ISO/IEC JTC 1/SC 29 Standards
    The standard is developed under the Joint Technical Committee 1, Subcommittee 29, which focuses on coding of audio, picture, multimedia, and hypermedia information, ensuring compatibility with related multimedia coding standards.

  • Latency and Synchronization Standards in Multimedia
    The latency definitions complement existing ISO/IEC standards on media synchronization and delivery, providing a complete framework for immersive content performance evaluation.


By implementing the improvements outlined in ISO/IEC 23090-6:2021/Amd 2:2025, industry professionals can achieve more reliable and consistent performance metrics for immersive media, ultimately leading to better user experiences and advanced immersive technology solutions. For further information and complete documentation, visit the ISO official website at www.iso.org.

Standard

ISO/IEC 23090-6:2021/Amd 2:2025 - Information technology — Coded representation of immersive media — Part 6: Immersive media metrics — Amendment 2: Additional latencies and other improvements Released:4. 04. 2025

English language
2 pages
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Frequently Asked Questions

ISO/IEC 23090-6:2021/Amd 2:2025 is a standard published by the International Organization for Standardization (ISO). Its full title is "Information technology - Coded representation of immersive media - Part 6: Immersive media metrics - Amendment 2: Additional latencies and other improvements". This standard covers: Information technology - Coded representation of immersive media - Part 6: Immersive media metrics - Amendment 2: Additional latencies and other improvements

Information technology - Coded representation of immersive media - Part 6: Immersive media metrics - Amendment 2: Additional latencies and other improvements

ISO/IEC 23090-6:2021/Amd 2:2025 is classified under the following ICS (International Classification for Standards) categories: 35.040.40 - Coding of audio, video, multimedia and hypermedia information. The ICS classification helps identify the subject area and facilitates finding related standards.

ISO/IEC 23090-6:2021/Amd 2:2025 has the following relationships with other standards: It is inter standard links to ISO/IEC 23090-6:2021. Understanding these relationships helps ensure you are using the most current and applicable version of the standard.

ISO/IEC 23090-6:2021/Amd 2:2025 is available in PDF format for immediate download after purchase. The document can be added to your cart and obtained through the secure checkout process. Digital delivery ensures instant access to the complete standard document.

Standards Content (Sample)


International
Standard
ISO/IEC 23090-6
First edition
Information technology — Coded
2021-06
representation of immersive media —
AMENDMENT 2
Part 6:
2025-04
Immersive media metrics
AMENDMENT 2: Additional latencies
and other improvements
Reference number
ISO/IEC 23090-6:2021/Amd. 2:2025(en) © ISO/IEC 2025

ISO/IEC 23090-6:2021/Amd. 2:2025(en)
© ISO/IEC 2025
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© ISO/IEC 2025 – All rights reserved
ii
ISO/IEC 23090-6:2021/Amd. 2:2025(en)
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