ISO/IEC 14496-1:2026
(Main)Information technology — Coding of audio-visual objects — Part 1: Systems
General Information
- Abstract
This document specifies system level functionalities for the communication of interactive audio-visual scenes, i.e. the coded representation of information related to the management of data streams (synchronization, identification, description and association of stream content).
- Status
- Published
- Publication Date
- 16-Jul-2026
- Current Stage
- 6060 - International Standard published
- Start Date
- 17-Jul-2026
- Due Date
- 02-Sep-2025
- Completion Date
- 17-Jul-2026
Overview
ISO/IEC 14496-1:2024, also known as "Information technology - Coding of audio-visual objects - Part 1: Systems," is an international standard developed by ISO and IEC. It specifies system-level functionalities for efficient communication, synchronization, and management of interactive audio-visual scenes. This part of the ISO/IEC 14496 standard, often referred to as MPEG-4 Systems, provides the framework for the coded representation and delivery of multimedia content, including audio, video, text, and associated metadata.
The standard focuses on the management of data streams, ensuring that synchronization, identification, description, and association of multimedia stream content are robust and interoperable across various platforms and applications.
Key Topics
- System Architecture: Defines how audio-visual terminals (receivers and senders) process, synchronize, and present coded multimedia content.
- Elementary Streams: Each type of media (audio, video, text, font, or interaction data) is carried in its own elementary stream, with decoders assigned to each.
- Terminal Model: Abstracts the behavior of receiving terminals, focusing on buffer and time management to ensure smooth playback and synchronization.
- Synchronization (Sync Layer): Mechanisms for timed composition and decoding of streams, utilizing clock references and time stamps to maintain media alignment.
- Multiplexing and Delivery Layer: Interfaces with abstracted transport or storage mechanisms. Supports the multiplexing of different elementary streams for efficient transmission or storage.
- Object Description Framework: Allows descriptors for media objects, supporting content identification and association within scenes.
- Intellectual Property Management and Protection (IPMP): Provides interfaces for licensing and protection of digital assets.
- Quality of Service (QoS): Defines management models ensuring performance and reliability during media delivery.
Applications
ISO/IEC 14496-1 forms the backbone for a wide range of multimedia applications, especially wherever interactive audio-visual scenes must be communicated or rendered. Its practical value includes:
- Streaming Platforms: Ensures synchronized delivery and playback of audio and video streams across the internet or local networks.
- Multimedia Messaging: Enables complex scenes with interactivity for rich messaging services.
- Interactive TV and Digital Broadcasting: Supports advanced features such as multiple camera angles, interactive advertising, and language selection.
- Video Conferencing: Coordinates the real-time synchronization of audio, video, and user interaction data.
- Media File Formats: Underpins popular formats like MP4, ensuring standardized packaging and interchange of audio-visual data.
- Content Protection: Integrates mechanisms for digital rights management and secure transmission of media content.
- Gaming and VR/AR: Provides systems features for interactive scenes, synchronized audio-visual rendering, and efficient content handling in immersive applications.
Related Standards
ISO/IEC 14496-1 is one part of the broader MPEG-4 family of standards, each targeting a specific aspect of coded audio-visual objects:
- ISO/IEC 14496-2: Visual (Video coding)
- ISO/IEC 14496-3: Audio coding
- ISO/IEC 14496-4: Conformance testing
- ISO/IEC 14496-6: Delivery Multimedia Integration Framework (DMIF)
- ISO/IEC 14496-10: Advanced Video Coding (AVC, commonly known as H.264)
- ISO/IEC 14496-11: Scene description and application engine
- ISO/IEC 14496-12, 14, and 15: Media file formats (ISO Base Media File Format, MP4, AVC File Format)
- ISO/IEC 14496-17, 18, 20: Text, font, and animation extensions
- ISO/IEC 14496-22: Open Font Format
The ISO/IEC 14496-1 standard is crucial for developers, system integrators, and solution architects in the multimedia technology sector, supporting the delivery of synchronized, manageable, and interactive multimedia content worldwide.
Relations
- Revises
ISO/IEC 14496-1:2010 - Information technology — Coding of audio-visual objects — Part 1: Systems - Effective Date
- 10-Sep-2022
- Effective Date
- 10-Sep-2022
- Effective Date
- 10-Sep-2022
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Frequently Asked Questions
ISO/IEC 14496-1:2026 is a standard published by the International Organization for Standardization (ISO). Its full title is "Information technology — Coding of audio-visual objects — Part 1: Systems". This standard covers: This document specifies system level functionalities for the communication of interactive audio-visual scenes, i.e. the coded representation of information related to the management of data streams (synchronization, identification, description and association of stream content).
This document specifies system level functionalities for the communication of interactive audio-visual scenes, i.e. the coded representation of information related to the management of data streams (synchronization, identification, description and association of stream content).
ISO/IEC 14496-1:2026 is classified under the following ICS (International Classification for Standards) categories: 35.040.40 - Coding of audio, video, multimedia and hypermedia information. The ICS classification helps identify the subject area and facilitates finding related standards.
ISO/IEC 14496-1:2026 has the following relationships with other standards: It is inter standard links to ISO/IEC 14496-1:2010, ISO/IEC 14496-1:2010/Amd 1:2010, ISO/IEC 14496-1:2010/Amd 2:2014. Understanding these relationships helps ensure you are using the most current and applicable version of the standard.
ISO/IEC 14496-1:2026 is available in PDF format for immediate download after purchase. The document can be added to your cart and obtained through the secure checkout process. Digital delivery ensures instant access to the complete standard document.
Standards Content (Sample)
International
Standard
ISO/IEC 14496-1
Fifth edition
Information technology — Coding of
2026-07
audio-visual objects —
Part 1:
Systems
Technologies de l'information — Codage des objets
audiovisuels —
Partie 1: Systèmes
Reference number
© ISO/IEC 2026
All rights reserved. Unless otherwise specified, or required in the context of its implementation, no part of this publication may
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or ISO’s member body in the country of the requester.
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© ISO/IEC 2026 – All rights reserved
ii
Contents Page
Foreword .iv
Introduction .v
1 Scope . 1
2 Normative references . 1
3 Terms and definitions . 2
4 Abbreviated terms . 9
5 Conventions . 10
6 Streaming framework . 10
6.1 Systems decoder model .10
6.1.1 General .10
6.1.2 Concepts of the systems decoder model .11
6.1.3 Timing model specification . 13
6.1.4 Buffer model specification. 15
6.2 Object description framework . .16
6.2.1 General .16
6.2.2 Common data structures .18
6.2.3 Intellectual property management and protection framework (IPMP) .21
6.2.4 Object content information (OCI) . 23
6.2.5 Object descriptor stream . 25
6.2.6 Object descriptor components . 28
6.2.7 Rules for usage of the object description framework . 60
6.2.8 Usage of the IPMP system interface . 69
6.3 Synchronization of elementary streams . 72
6.3.1 General . 72
6.3.2 Sync layer . 72
6.3.3 DMIF application interface . 83
6.4 Multiplexing of elementary streams . 83
6.4.1 General . 83
6.4.2 M4Mux tool . 83
6.4.3 M4Mux descriptors . 89
7 Profiles .91
Annex A (informative) Time base reconstruction .93
Annex B (informative) The QoS management model for ISO/IEC 14496 content .96
Annex C (informative) Conversion between time and date conventions .97
Annex D (informative) Graphical representation of object descriptor and sync layer syntax .99
Annex E (informative) Elementary stream interface .106
Annex F (informative) Upstream walkthrough .108
Annex G (informative) Scene and object description carrousel .113
Annex H (normative) Usage of ITU-T Recommendation H.264 | ISO/IEC 14496-10 AVC .115
Bibliography .118
© ISO/IEC 2026 – All rights reserved
iii
Foreword
ISO (the International Organization for Standardization) and IEC (the International Electrotechnical
Commission) form the specialized system for worldwide standardization. National bodies that are
members of ISO or IEC participate in the development of International Standards through technical
committees established by the respective organization to deal with particular fields of technical activity.
ISO and IEC technical committees collaborate in fields of mutual interest. Other international organizations,
governmental and non-governmental, in liaison with ISO and IEC, also take part in the work.
The procedures used to develop this document and those intended for its further maintenance are described
in the ISO/IEC Directives, Part 1. In particular, the different approval criteria needed for the different types
of document should be noted. This document was drafted in accordance with the editorial rules of the ISO/
IEC Directives, Part 2 (see www.iso.org/directives or www.iec.ch/members_experts/refdocs).
ISO and IEC draw attention to the possibility that the implementation of this document may involve the
use of (a) patent(s). ISO and IEC take no position concerning the evidence, validity or applicability of any
claimed patent rights in respect thereof. As of the date of publication of this document, ISO and IEC had not
received notice of (a) patent(s) which may be required to implement this document. However, implementers
are cautioned that this may not represent the latest information, which may be obtained from the patent
database available at www.iso.org/patents and https://patents.iec.ch. ISO and IEC shall not be held
responsible for identifying any or all such patent rights.
Any trade name used in this document is information given for the convenience of users and does not
constitute an endorsement.
For an explanation of the voluntary nature of standards, the meaning of ISO specific terms and expressions
related to conformity assessment, as well as information about ISO's adherence to the World Trade
Organization (WTO) principles in the Technical Barriers to Trade (TBT) see www.iso.org/iso/foreword.html.
In the IEC, see www.iec.ch/understanding-standards.
This document was prepared by Joint Technical Committee ISO/IEC JTC 1, Information technology,
Subcommittee SC 29, Coding of audio, picture, multimedia and hypermedia information.
This fifth edition cancels and replaces the fourth edition (ISO/IEC 14496-1:2010), which has been technically
revised. It also incorporates the Amendments ISO/IEC 14496-1:2010/Amd.1:2010, ISO/IEC 14496-:2010/
Amd.2:2014.
The main changes are as follows:
— Added support for LASeR
— Added support for raw audio and video bitstream
— Referencing to new Syntactic Description Language specification
A list of all parts in the ISO/IEC 14496 series can be found on the ISO and IEC websites.
Any feedback or questions on this document should be directed to the user’s national standards
body. A complete listing of these bodies can be found at www.iso.org/members.html and
www.iec.ch/national-committees.
© ISO/IEC 2026 – All rights reserved
iv
Introduction
0.1 Overview
The ISO/IEC 14496 series specifies a system for the communication of interactive audio-visual scenes. This
document includes the following elements:
a) the coded representation of natural or synthetic, two-dimensional (2D) or three-dimensional
(3D) objects that can be manifested audibly and/or visually (audio-visual objects) (specified
in ISO/IEC 14496-2, ISO/IEC 14496-3, ISO/IEC 14496-10, ISO/IEC 14496-11, ISO/IEC 14496-16,
ISO/IEC 14496-19, ISO/IEC 14496-20, ISO/IEC 14496-23 and ISO/IEC 14496-25);
b) the coded representation of the spatio-temporal positioning of audio-visual objects as well as their
behavior in response to interaction (scene description, specified in ISO/IEC 14496-11 ISO/IEC 14496-20);
c) the coded representation of information related to the management of data streams (synchronization,
identification, description and association of stream content, specified in this document and in
ISO/IEC 14496-24);
d) a generic interface to the data stream delivery layer functionality (specified in ISO/IEC 14496-6);
e) an application engine for programmatic control of the player: format, delivery of downloadable Java
byte code as well as its execution lifecycle and behavior through APIs (specified in ISO/IEC 14496-11
and ISO/IEC 14496-21);
f) a file format to contain the media information of an ISO/IEC 14496 presentation in a flexible, extensible
format to facilitate interchange, management, editing, and presentation of the media specified in
ISO/IEC 14496-12 (ISO File Format), ISO/IEC 14496-14 (MP4 File Format) and ISO/IEC 14496-15 (AVC
File Format); and
g) the coded representation of font data and of information related to the management of text streams and
font data streams (specified in ISO/IEC 14496-17, ISO/IEC 14496-18 and ISO/IEC 14496-22).
The overall operation of a system communicating audio-visual scenes can be paraphrased as follows:
At the sending terminal, the audio-visual scene information is compressed, supplemented with
synchronization information and passed to a delivery layer that multiplexes it into one or more coded
binary streams that are transmitted or stored. At the receiving terminal, these streams are demultiplexed
and decompressed. The audio-visual objects are composed according to the scene description and
synchronization information and presented to the end user. The end user may have the option to interact
with this presentation. Interaction information can be processed locally or transmitted back to the sending
terminal. ISO/IEC 14496 defines the syntax and semantics of the bitstreams that convey such scene
information, as well as the details of their decoding processes.
This document specifies the following tools:
— a terminal model for time and buffer management;
— a coded representation of metadata for the identification, description and logical dependencies of the
elementary streams (object descriptors and other descriptors);
— a coded representation of descriptive audio-visual content information (object content information –
OCI);
— an interface to intellectual property management and protection (IPMP) systems;
— a coded representation of synchronization information (sync layer – SL) and
— a multiplexed representation of individual elementary streams in a single stream (M4Mux).
These various elements are described functionally in this Subclause and specified in the normative Clauses
that follow.
© ISO/IEC 2026 – All rights reserved
v
0.2 Architecture
The information representation specified in the ISO/IEC 14496 series describes the means to create an
interactive audio-visual scene in terms of coded audio-visual information and associated scene description
information. The entity that composes and sends or receives and presents such a coded representation of an
interactive audio-visual scene is generically referred to as an "audio-visual terminal" or just "terminal". This
terminal may correspond to a standalone application or be part of an application system.
Figure 1 — The ISO/IEC 14496 series terminal architecture
The basic operations performed by such a receiver terminal are as follows. Information that allows access
to content complying with the ISO/IEC 14496 series is provided as initial session set up information to the
terminal. ISO/IEC 14496-6 defines the procedures for establishing such session contexts as well as the
interface to the delivery layer that generically abstracts the storage or transport medium. The initial set
© ISO/IEC 2026 – All rights reserved
vi
up information allows, in a recursive manner, to locate one or more elementary streams that are part of
the coded content representation. Some of these elementary streams may be grouped together using the
multiplexing tool described in this document.
Elementary streams contain the coded representation of either audio or visual data or scene description
information or user interaction data or text or font data. Elementary streams may as well themselves
convey information to identify streams, to describe logical dependencies between streams, or to describe
information related to the content of the streams. Each elementary stream contains only one type of data.
Elementary streams are decoded using their respective stream-specific decoders. The audio-visual objects
are composed according to the scene description information and presented by the terminal’s presentation
device(s). All these processes are synchronized according to the systems decoder model (SDM) using the
synchronization information provided at the synchronization layer.
These basic operations are depicted in Figure 1 and are described in more detail below.
0.3 Terminal model: systems decoder model
The systems decoder model provides an abstract view of the behavior of a terminal complying with this
document. Its purpose is to enable a sending terminal to predict how the receiving terminal will behave in
terms of buffer management and synchronization when reconstructing the audio-visual information that
comprises the presentation. The systems decoder model includes a systems timing model and a systems
buffer model which are described briefly in the following Subclauses.
0.3.1 Timing model
The timing model defines the mechanisms through which a receiving terminal establishes a notion of time
that enables it to process time-dependent events. This model also allows the receiving terminal to establish
mechanisms to maintain synchronization both across and within particular audio-visual objects as well
as with user interaction events. In order to facilitate these functions at the receiving terminal, the timing
model requires that the transmitted data streams contain implicit or explicit timing information. Two sets
of timing information are defined in this document: clock references and time stamps. The former convey
the sending terminal’s time base to the receiving terminal, while the latter convey a notion of relative time
for specific events such as the desired decoding or composition time for portions of the encoded audio-visual
information.
0.3.2 Buffer model
The buffer model enables the sending terminal to monitor and control the buffer resources that are needed
to decode each elementary stream in a presentation. The required buffer resources are conveyed to the
receiving terminal by means of descriptors at the beginning of the presentation. The terminal can then
decide whether or not it is capable of handling this particular presentation. The buffer model allows the
sending terminal to specify when information may be removed from these buffers and enables it to schedule
data transmission so that the appropriate buffers at the receiving terminal do not overflow or underflow.
0.4 Multiplexing of streams: the delivery layer
The term delivery layer is used as a generic abstraction of any existing transport protocol stack that may
be used to transmit and/or store content complying with ISO/IEC 14496. The functionality of this layer is
not within the scope of this document, and only the interface to this layer is considered. This interface is
the DMIF Application Interface (DAI) specified in ISO/IEC 14496-6. The DAI defines not only an interface
for the delivery of streaming data, but also for signaling information required for session and channel set up
as well as tear down. A wide variety of delivery mechanisms exist below this interface, with some of them
indicated in Figure 1. These mechanisms serve for transmission as well as storage of streaming data, i.e. a
file is considered to be a particular instance of a delivery layer. For applications where the desired transport
facility does not fully address the needs of a service according to the specifications in ISO/IEC 14496, a
simple multiplexing tool (M4Mux) with low delay and low overhead is defined in this document.
0.5 Synchronization of streams: the sync layer
Elementary streams are the basic abstraction for any streaming data source. Elementary streams are
conveyed as sync layer-packetized (SL-packetized) streams at the DMIF Application Interface. This
© ISO/IEC 2026 – All rights reserved
vii
packetized representation additionally provides timing and synchronization information, as well as
fragmentation and random access information. The sync layer (SL) extracts this timing information to
enable synchronized decoding and, subsequently, composition of the elementary stream data.
0.6 The compression Layer
The compression layer receives data in its encoded format and performs the necessary operations to decode
this data. The decoded information is then used by the terminal’s composition, rendering and presentation
subsystems.
0.6.1 Object description framework
The purpose of the object description framework is to identify and describe elementary streams and to
associate them appropriately to an audio-visual scene description. Object descriptors serve to gain access to
ISO/IEC 14496 content. Object content information and the interface to intellectual property management
and protection systems are also part of this framework.
An object descriptor is a collection of one or more elementary stream descriptors that provide the
configuration and other information for the streams that relate to either an audio-visual object, or text or
font data, or a scene description. Object descriptors are themselves conveyed in elementary streams. Each
object descriptor is assigned an identifier (object descriptor ID), which is unique within a defined name
scope. This identifier is used to associate audio-visual objects in the scene description with a particular
object descriptor, and thus the elementary streams related to that particular object.
Elementary stream descriptors include information about the source of the stream data, in form of a unique
numeric identifier (the elementary stream ID) or a URL pointing to a remote source for the stream. Elementary
stream descriptors also include information about the encoding format, configuration information for
the decoding process and the sync layer packetization, as well as quality of service requirements for the
transmission of the stream and intellectual property identification. Dependencies between streams can
also be signaled within the elementary stream descriptors. This functionality may be used, for example,
in scalable audio or visual object representations to indicate the logical dependency of a stream containing
enhancement information, to a stream containing the base information. It can also be used to describe
alternative representations for the same content (e.g. the same speech content in various languages).
0.6.1.1 Intellectual property management and protection
The intellectual property management and protection (IPMP) framework for ISO/IEC 14496 content consists
of a normative interface that permits an ISO/IEC 14496 terminal to host one or more IPMP systems in the
form of monolithic IPMP systems or modular IPMP tools. The IPMP interface consists of IPMP elementary
streams and IPMP descriptors. IPMP descriptors are carried as part of an object descriptor stream.
IPMP elementary streams carry time variant IPMP information that can be associated to multiple object
descriptors.
The IPMP system, or IPMP tools themselves are non-normative components that provides intellectual
property management and protection functions for the terminal. The IPMP systems or tools uses the
information carried by the IPMP elementary streams and descriptors to make protected ISO/IEC 14496
content available to the terminal.
The intellectual property management and protection (IPMP) framework for ISO/IEC 14496 content consists
of a set of tools that permits an ISO/IEC 14496 terminal to support IPMP functionality. This functionality is
provided by two different complementary technologies, supporting different levels of interoperability:
— The IPMP framework as defined in 6.2.3, consists of a normative interface that permits an ISO/IEC 14496
terminal to host one or more IPMP systems. The IPMP interface consists of IPMP elementary streams and
IPMP descriptors. IPMP descriptors are carried as part of an object descriptor stream. IPMP elementary
streams carry time variant IPMP information that can be associated to multiple object descriptors.
The IPMP system itself is a non-normative component that provides intellectual property management
and protection functions for the terminal. The IPMP system uses the information carried by the IPMP
elementary streams and descriptors to make protected ISO/IEC 14496 content available to the terminal.
© ISO/IEC 2026 – All rights reserved
viii
— The IPMP framework extension, as specified in ISO/IEC 14496-13 allows, in addition to the functionality
specified in ISO/IEC 14496-1, a finer granularity of governance. ISO/IEC 14496-13 provides normative
support for individual IPMP components, referred to as IPMP tools, to be normatively placed at identified
points of control within the terminal systems model. Additionally, ISO/IEC 14496-13 provides normative
support for secure communications to be performed between IPMP tools. ISO/IEC 14496-1 also specifies
specific normative extensions at the systems level to support the IPMP functionality described in
ISO/IEC 14496-13.
An application may choose not to use an IPMP system, thereby offering no management and protection
features.
0.6.1.2 Object content information
Object content information (OCI) descriptors convey descriptive information about audio-visual objects. The
main content descriptors are: content classification descriptors, keyword descriptors, rating descriptors,
language descriptors, textual descriptors, and descriptors about the creation of the content. OCI descriptors
can be included directly in the related object descriptor or elementary stream descriptor or, if it is time
variant, it may be carried in an elementary stream by itself. An OCI stream is organized in a sequence of
small, synchronized entities called events that contain a set of OCI descriptors. OCI streams can be associated
to multiple object descriptors.
0.6.2 Scene description streams
Scene description addresses the organization of audio-visual objects in a scene, in terms of both spatial
and temporal attributes. This information allows the composition and rendering of individual audio-
visual objects after the respective decoders have reconstructed the streaming data for them. For visual
data, ISO/IEC 14496-11 does not mandate particular composition algorithms. Hence, visual composition is
implementation dependent. For audio data, the composition process is defined in a normative manner in
ISO/IEC 14496-11 and ISO/IEC 14496-3.
The scene description is represented using a parametric approach (BIFS - dinary format for scenes). The
description consists of an encoded hierarchy (tree) of nodes with attributes and other information (including
event sources and targets). Leaf nodes in this tree correspond to elementary audio-visual data, whereas
intermediate nodes group this material to form audio-visual objects, and perform grouping, transformation,
and other such operations on audio-visual objects (scene description nodes). The scene description can
evolve over time by using scene description updates.
In order to facilitate active user involvement with the presented audio-visual information, ISO/IEC 14496-11
provides support for user and object interactions. Interactivity mechanisms are integrated with the scene
description information, in the form of linked event sources and targets (routes) as well as sensors (special
nodes that can trigger events based on specific conditions). These event sources and targets are part of
scene description nodes, and thus allow close coupling of dynamic and interactive behavior with the specific
scene at hand. ISO/IEC 14496-11, however, does not specify a particular user interface or a mechanism that
maps user actions (e.g. keyboard key presses or mouse movements) to such events.
Such an interactive environment may not need an upstream channel, but ISO/IEC 14496 also provides means
for client-server interactive sessions with the ability to set up upstream elementary streams and associate
them to specific downstream elementary streams.
0.6.3 Audio-visual streams
The coded representation of audio and visual information are described in ISO/IEC 14496-3 (Audio) and
ISO/IEC 14496-2 (Visual) and ISO/IEC 14496-10 (Advanced Video Coding) respectively. The reconstructed
audio-visual data are made available to the composition process for potential use during the scene rendering.
0.6.4 Upchannel streams
Downchannel elementary streams may require upchannel information to be transmitted from the receiving
terminal to the sending terminal (e.g. to allow for client-server interactivity). Figure 1 indicates the flowpath
for an elementary stream from the receiving terminal to the sending terminal. The content of upchannel
streams is specified in the same part of the specification that defines the content of the downstream
© ISO/IEC 2026 – All rights reserved
ix
data. For example, upchannel control streams for video downchannel elementary streams are defined in
ISO/IEC 14496-2.
0.6.5 Interaction streams
The coded representation of user interaction information is not in the scope of ISO/IEC 14496. But this
information is to be translated into scene modification and the modifications made available to the
composition process for potential use during the scene rendering.
0.6.6 Text and font data streams
Scene description often contains information presented in textual format. The audio-visual data encoded in
the scene may also be accompanied by supplemental text information such as subtitles. In order to enable
time-based updates of text data and to insure the text appearance and layout, both elementary streams
carrying timed text information and font data are used. The coded representation of the timed text stream
is described in ISO/IEC 14496-17. The font data format and encoded representation of font data stream are
described in ISO/IEC 14496-18 (font data stream) and ISO/IEC 14496-22 (font data format).
0.7 Application engine
The MPEG-J is a programmatic system (as opposed to a conventional parametric system) which specifies
API(s) for interoperation of MPEG-4 media players with Java code. By combining MPEG-4 media and safe
executable code, content creators may embed complex control and data processing mechanisms with their
media data to intelligently manage the operation of the audio-visual session. The parametric MPEG-4 system
forms the presentation engine while the MPEG-J subsystem controlling the presentation engine forms the
application engine.
The Java application is delivered as a separate elementary stream to the MPEG-4 terminal. There it will
be directed to the MPEG-J run time environment, from where the MPEG-J program will have access to the
various components and required data of the MPEG-4 player to control it.
In addition to the basic packages of the language (java.lang, java.io, java.util) a few categories of APIs have
been defined for different scopes. For the scene graph API the objective is to provide access to the scene
graph specified in ISO/IEC 14496-11: to inspect the graph, to alter nodes and their fields, and to add and
remove nodes within the graph. The resource API is used for regulation of performance: it provides a
centralized facility for managing resources. This is used when the program execution is contingent upon the
terminal configuration and its capabilities, both static (that do not change during execution) and dynamic.
Decoder API allows the control of the decoders that are present in the terminal. The net API provides a way to
interact with the network, being compliant to the MPEG-4 DMIF application interface. Complex applications
and enhanced interactivity are possible with these basic packages. The architecture of MPEG-J is presented
in more detail in ISO/IEC 14496-11.
0.8 Extensible MPEG-4 textual (XMT) format
The extensible MPEG-4 textual (XMT) format is a textual representation of the multimedia content described
in ISO/IEC 14496 using the extensible markup language (XML). XMT is designed to facilitate the creation
and maintenance of MPEG-4 multimedia content, whether by human authors or by automated machine
programs. XMT is specified in ISO/IEC 14496-11.
The textual representation of MPEG-4 content has high-level abstractions, XMT-O, that allow authors to
exchange their content easily with other authors or authoring tools, while at the same time preserving
semantic intent. XMT also has low-level textual representations, XMT-A, covering the full scope and function
of MPEG-4. The high-level XMT-O is designed to facilitate interoperability with the synchronized multimedia
integration Language (SMIL) 2.0, a recommendation from the W3C consortium, and also with extensible 3D
specification, X3D, developed by the Web3D consortium as the next generation of virtual reality modeling
language (VRML).
The XMT language has grammars that are specified using the W3C XML schema language. The grammars
contain rules for element placement and attribute values, etc. These rules for XMT, defined using the schema
language, follow the binary coding rules defined in ISO/IEC 14496-11 and help ensure that the textual
representation can be coded into correct binary according to ISO/IEC 14496-11 coding rules.
© ISO/IEC 2026 – All rights reserved
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All constructs in the ISO/IEC 14496 specification have their parallel in the XMT textual format. For the
visual and audio parts, XMT provides a means to reference external media streams of either pre-encoded or
raw audiovisual binary content. While XMT does not contain a textual format for audiovisual media, it does
contain hints in a textual format that allow an XMT tool to encode and embed the audiovisual media into a
complete MPEG-4 presentation.
© ISO/IEC 2026 – All rights reserved
xi
International Standard ISO/IEC 14496-1:2026(en)
Information technology — Coding of audio-visual objects —
Part 1:
Systems
1 Scope
This document specifies system level functionalities for the communication of interactive audio-visual scenes,
i.e. the coded representation of information related to the management of data streams (synchronization,
identification, description and association of stream content).
2 Normative references
The following documents are referred to in the text in such a way that some or all of their content constitutes
requirements of this document. For dated references, only the edition cited applies. For undated references,
the latest edition of the referenced document (including any amendments) applies.
ISO 639:2023, Code for individual languages and language groups
ISO/IEC 10646:2020, Information technology — Universal coded character set (UCS)
ISO/IEC 10918-1:1994 | ITU-T Rec. T.81, Information technology — Digital compression and coding of
continuous-tone still images — Part 1: Requirements and guidelines
ISO/IEC 11172-2:1993, Information technology — Coding of moving pictures and associated audio for digital
storage media at up to about 1,5 Mbit/s — Part 2: Video
ISO/IEC 11172-3:1993, Information technology — Coding of moving pictures and associated audio for digital
storage media at up to about 1,5 Mbit/s — Part 3: Audio
ISO/IEC 13818-2:2000 | ITU-T Rec. H.262, Information technology — Generic coding of moving pictures and
associated audio information — Part 2: Video
ISO/IEC 13818-3:1998, Information technology — Generic coding of moving pictures and associated audio
information — Part 3: Audio
ISO/IEC 13818-7:2006, Information technology — Generic coding of moving pictures and associated audio
information — Part 7: Advanced Audio Coding (AAC)
ISO/IEC 14496-2:2004, Information technology — Coding of audio-visual objects — Part 2: Visual
ISO/IEC 14496-3:2019, Information technology — Coding of audio-visual objects — Part 3: Audio
ISO/IEC 14496-10:2025, Information technology — Coding of audio-visual objects — Part 10: Advanced video
coding
ISO/IEC 14496-15:2024, Information technology — Coding of audio-visual objects — Part 15: Carriage of
network abstraction layer (NAL) unit structured video in the ISO base media file format
ISO/IEC 14496-16:2011, Information technology — Coding of audio-visual objects — Part 16: Animation
Framework eXtension (AFX)
ISO/IEC 14496-18:2004, Information technology — Coding of audio-visual objects — Part 18: Font compression
and streaming
© ISO/IEC 2026 – All rights reserved
ISO/IEC 14496-34:2025, Information technology — Coding of audio-visual objects — Part 34: Syntactic
description language
DAVIC 1.4.1 specification, Part 9: Information Representation
ANSI/SMPTE 291M-1996, Television — Ancillary Data Packet and Space Formatting
SMPTE 315M-1999, Television — Camera Positioning Information Conveyed by Ancillary Data Packets
W3C Recommendation: August 2001 — Synchronized Multimedia Integration Language (SMIL 2.0), https://
www .w3 .org/ TR/ smil20/
W3C Recommendation: May 2001 — XML Schema, https:// www .w3 .org/ TR/ xmlschema -0/
3 Terms and definitions
For the purposes of this document, the following terms and definitions apply.
ISO and IEC maintain terminology databases for use in standardization at the following addresses:
— ISO Online browsing platform: available at https:// www .iso .org/ obp
— IEC Electropedia: available at https:// www .electropedia .org/
3.1
access unit
AU
smallest individually accessible portion of data within an elementary stream (3.27) to which unique timing
information can be attributed
3.2
audio-visual object
representation of a natural or synthetic object that has an audio and/or visual manifestation
Note 1 to entry: The representation corresponds to a node or a group of nodes in the BIFS scene description. Each
audio-visual object is associated with zero or more elementary streams using one or more object descriptors.
3.3
audio-visual scene
AV Scene
set of audio-visual objects together with scene description information that defines their spatial and
temporal attributes including behaviors resulting from object and user interactions
3.4
AVC parameter set
sequence parameter set or a picture parameter set
3.5
AVC access unit
access unit made up of NAL Units as defined in ITU-T H.264 | ISO/IEC 14496-10 with the structure defined in
5.2.3 of ISO/IEC 14496-15:2024
3.6
AVC parameter set access unit
access unit made up only of sequence parameter set NAL units or picture parameter set NAL units having
same timestamps to be applied
3.7
AVC parameter set elementary stream
elementary stream containing made up only of AVC parameter set access units
© ISO/IEC 2026 – All rights reserved
3.8
AVC video elementary stream
elementary stream containing access units made up of NAL units for coded picture data
3.9
binary format for scene
BIFS
coded representation of a parametric scene description format as specified in ISO/IEC 14496-11
3.10
buffer model
model that defines how a terminal complying with ISO/IEC 14496 manages the buffer resources that are
needed to decode a presentation
3.11
clock reference
special time stamp that conveys a reading of a time base
3.12
composition
process of applying scene description information in order to identify the spatio-temporal attributes and
hierarchies of audio-visual objects
3.13
composition memory
CM
random access memory that contains composition units
3.14
composition time stamp
CTS
indication of the nominal composition time of a composition unit
3.15
composition unit
CU
individually accessible portion of the output that a decoder produces from access units
3.16
compression layer
layer of a system according to the specifications in ISO/IEC 14496 that translates between the coded
representation of an elementary stream and its decoded representation. It incorporates the decoders
3.17
control point
point on a given elementary stream in a terminal where IPMP processing on stream data shall be carried out
3.18
decoder
entity that translates between the coded representation of an elementary stream and its decoded
representation
3.19
decoding buffer
DB
buffer at the input of a decoder that contains access units
3.20
decoder configuration
configuration of a decoder for processing its elementary stream data by using information contained in its
elementary stream descriptor
© ISO/IEC 2026 – All rights reserved
3.21
decoding time stamp
DTS
indication of the nominal decoding time of an access unit
3.22
delivery layer
generic abstraction for delivery mechanisms (computer networks, etc.) able to store or transmit a number of
multiplexed elementary streams or M4Mux streams
3.23
descriptor
data structure that is used to describe particular aspects of an elementary stream or a coded audio-visual
object
3.24
DMIF application interface
DAI
interface specified in ISO/IEC 14496-6 used to model the exchange of SL-packetized stream data and
associated control information between the sync layer and the delivery layer
3.25
elementary stream
ES
consecutive flow of mono-media data from a single source entity to a single destination entity on the
compression layer
3.26
elementary stream descriptor
structure contained in object descriptors that describes the encoding format, initialization information, sync
layer configuration, and other descriptive information about the content carried in an elementary stream
3.27
elementary stream interface
ESI
conceptual interface modeling the exchange of elementary stream data and associated control information
between the compression layer and the sync layer
3.28
M4Mux channel
FMC
label to differentiate between data belonging to different constituent streams within one M4Mux stream
Note 1 to entry: A sequence of data in one M4Mux channel within a M4Mux stream corresponds to one single SL-
packetized stream.
3.29
M4Mux packet
smallest data entity managed by the M4Mux tool consisting of a header and a payload
3.30
M4Mux stream
sequence of M4Mux packets with data from one or more SL-packetized streams that are each identified by
their own M4Mux channel
3.31
M4Mux tool
tool that allows the interleaving of data from multiple data streams
© ISO/IEC 2026 – All rights reserved
3.32
graphics profile
profile that specifies the permissible set of graphical elements of the BIFS tool that may be used in a scene
description stream
Note 1 to entry: BIFS comprises both graphical and scene description elements.
3.33
inter
mode for coding parameters that uses previously coded parameters to construct a prediction
3.34
interaction stream
elementary stream that conveys user interaction information
3.35
intra
mode for coding parameters that does not make reference to previously coded
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