Ergonomics of human-system interaction - Part 303: Requirements for electronic visual displays (ISO 9241-303:2008)

ISO 9241-303:2008 establishes image-quality requirements, as well as providing guidelines, for electronic visual displays. These are given in the form of generic — independent of technology, task and environment — performance specifications and recommendations that will ensure effective and comfortable viewing conditions for users with normal or adjusted‑to‑normal eyesight.
ISO 9241-303:2008 does not address issues of accessibility for people with disabilities. However, it does take into account aspects of the eyesight of older people and could be of value to people dealing with issues of visual impairment in certain cases: the specification of essential characteristics for normal viewing can be used to gauge the severity of different visual abnormalities so that appropriate solutions can be identified.

Ergonomie der Mensch-System-Interaktion - Teil 303: Anforderungen an elektronische optische Anzeigen (ISO 9241-303:2008)

Dieser Teil von ISO 9241 legt Anforderungen an die Bildqualität von elektronischen optischen Anzeigen fest und enthält entsprechende Leitlinien. Diese sind als generelle, von Technologie, Aufgaben und Umgebung unabhängige Leistungsspezifikationen und Empfehlungen festgelegt, um effektive und komfortable Seh-bedingungen für Anwender mit normaler oder auf normal korrigierter Sehschärfe sicherzustellen.
Dieser Teil von ISO 9241 betrifft nicht die Verfügbarkeit für Menschen mit Behinderungen. Sie berücksichtigt aber Aspekte der Sehschärfe älterer Menschen und kann für Menschen von Bedeutung sein, die sich mit Fragen der Sehbehinderung in bestimmten Fällen beschäftigen; die Spezifikation wesentlicher Merkmale der Normalsicht kann zur Beurteilung der Schwere verschiedener Sehanomalien verwendet werden, um geeig-nete Lösungen aufzuzeigen.
ANMERKUNG   Darüber hinaus enthalten die Literaturhinweise im Anhang F eine Auswahl einschlägiger Dokumente, die sich mit den Bedürfnissen von Menschen mit Behinderungen einschließlich derjenigen beschäftigen, die ein geringes, sich verschlechterndes oder kein Sehvermögen haben.

Ergonomie de l'interaction homme-système - Partie 303: Exigences relatives aux écrans de visualisation électroniques (ISO 9241-303:2008)

L'ISO 9241-303:2008 établit des exigences de qualité d'image, et donne des lignes directrices, pour les écrans de visualisation électroniques. Ces exigences et lignes directrices sont génériques — elles sont indépendantes de la technologie, de la tâche et de l'environnement. Elles sont énoncées sous forme de spécifications et de recommandations de performance pour garantir des conditions de visualisation efficaces et confortables aux utilisateurs disposant d'une vision normale ou ajustée de manière à être normale.
L'ISO 9241-303:2008 n'aborde pas les questions d'accessibilité des personnes handicapées, mais tient compte des considérations liées à la vue des personnes âgées, et peut être utile pour les personnes qui, dans certains cas, présentent une insuffisance visuelle: la spécification des caractéristiques essentielles de la vision normale peut être utilisée pour évaluer la gravité de différentes anomalies visuelles, afin de pouvoir identifier des solutions appropriées.

Ergonomija medsebojnega vpliva človek-sistem - 303. del: Zahteve za elektronske slikovne zaslone (ISO 9241-303:2008)

General Information

Status
Withdrawn
Publication Date
14-Nov-2008
Withdrawal Date
14-Nov-2011
Technical Committee
CEN/TC 122 - Ergonomics
Current Stage
9960 - Withdrawal effective - Withdrawal
Start Date
15-Nov-2011
Completion Date
15-Nov-2011

Relations

Effective Date
22-Apr-2009
Effective Date
22-Apr-2009
Effective Date
22-Apr-2009
Effective Date
22-Apr-2009
Effective Date
22-Apr-2009
Effective Date
25-Dec-2010
Standard

EN ISO 9241-303:2009

English language
54 pages
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Frequently Asked Questions

EN ISO 9241-303:2008 is a standard published by the European Committee for Standardization (CEN). Its full title is "Ergonomics of human-system interaction - Part 303: Requirements for electronic visual displays (ISO 9241-303:2008)". This standard covers: ISO 9241-303:2008 establishes image-quality requirements, as well as providing guidelines, for electronic visual displays. These are given in the form of generic — independent of technology, task and environment — performance specifications and recommendations that will ensure effective and comfortable viewing conditions for users with normal or adjusted‑to‑normal eyesight. ISO 9241-303:2008 does not address issues of accessibility for people with disabilities. However, it does take into account aspects of the eyesight of older people and could be of value to people dealing with issues of visual impairment in certain cases: the specification of essential characteristics for normal viewing can be used to gauge the severity of different visual abnormalities so that appropriate solutions can be identified.

ISO 9241-303:2008 establishes image-quality requirements, as well as providing guidelines, for electronic visual displays. These are given in the form of generic — independent of technology, task and environment — performance specifications and recommendations that will ensure effective and comfortable viewing conditions for users with normal or adjusted‑to‑normal eyesight. ISO 9241-303:2008 does not address issues of accessibility for people with disabilities. However, it does take into account aspects of the eyesight of older people and could be of value to people dealing with issues of visual impairment in certain cases: the specification of essential characteristics for normal viewing can be used to gauge the severity of different visual abnormalities so that appropriate solutions can be identified.

EN ISO 9241-303:2008 is classified under the following ICS (International Classification for Standards) categories: 13.180 - Ergonomics; 35.180 - IT Terminal and other peripheral equipment. The ICS classification helps identify the subject area and facilitates finding related standards.

EN ISO 9241-303:2008 has the following relationships with other standards: It is inter standard links to EN ISO 13406-2:2001, EN ISO 9241-7:1998, EN 29241-3:1993, EN ISO 9241-8:1997, EN 29241-3:1993/A1:2000, EN ISO 9241-303:2011. Understanding these relationships helps ensure you are using the most current and applicable version of the standard.

EN ISO 9241-303:2008 is available in PDF format for immediate download after purchase. The document can be added to your cart and obtained through the secure checkout process. Digital delivery ensures instant access to the complete standard document.

Standards Content (Sample)


SLOVENSKI STANDARD
01-januar-2009
(UJRQRPLMDPHGVHERMQHJDYSOLYDþORYHNVLVWHPGHO=DKWHYH]DHOHNWURQVNH
VOLNRYQH]DVORQH ,62
Ergonomics of human-system interaction - Part 303: Requirements for electronic visual
displays (ISO 9241-303:2008)
Ergonomie der Mensch-System-Interaktion - Teil 303: Anforderungen an elektronische
optische Anzeigen (ISO 9241-303:2008)
Ergonomie de l'interaction homme-systeme - Partie 303: Exigences relatives aux écrans
visuels électroniques (ISO 9241-303:2008)
Ta slovenski standard je istoveten z: EN ISO 9241-303:2008
ICS:
13.180 Ergonomija Ergonomics
35.180 Terminalska in druga IT Terminal and other
periferna oprema IT peripheral equipment
2003-01.Slovenski inštitut za standardizacijo. Razmnoževanje celote ali delov tega standarda ni dovoljeno.

EUROPEAN STANDARD
EN ISO 9241-303
NORME EUROPÉENNE
EUROPÄISCHE NORM
November 2008
ICS 13.180; 35.180
English Version
Ergonomics of human-system interaction - Part 303:
Requirements for electronic visual displays (ISO 9241-303:2008)
Ergonomie de l'interaction homme-système - Partie 303: Ergonomie der Mensch-System-Interaktion - Teil 303:
Exigences relatives aux écrans de visualisation Anforderungen an elektronische optische Anzeigen (ISO
électroniques (ISO 9241-303:2008) 9241-303:2008)
This European Standard was approved by CEN on 12 April 2008.
CEN members are bound to comply with the CEN/CENELEC Internal Regulations which stipulate the conditions for giving this European
Standard the status of a national standard without any alteration. Up-to-date lists and bibliographical references concerning such national
standards may be obtained on application to the CEN Management Centre or to any CEN member.
This European Standard exists in three official versions (English, French, German). A version in any other language made by translation
under the responsibility of a CEN member into its own language and notified to the CEN Management Centre has the same status as the
official versions.
CEN members are the national standards bodies of Austria, Belgium, Bulgaria, Cyprus, Czech Republic, Denmark, Estonia, Finland,
France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal,
Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland and United Kingdom.
EUROPEAN COMMITTEE FOR STANDARDIZATION
COMITÉ EUROPÉEN DE NORMALISATION
EUROPÄISCHES KOMITEE FÜR NORMUNG
Management Centre: rue de Stassart, 36  B-1050 Brussels
© 2008 CEN All rights of exploitation in any form and by any means reserved Ref. No. EN ISO 9241-303:2008: E
worldwide for CEN national Members.

Contents Page
Foreword .3

Foreword
This document (EN ISO 9241-303:2008) has been prepared by Technical Committee ISO/TC 159
"Ergonomics" in collaboration with Technical Committee CEN/TC 122 "Ergonomics", the secretariat of which
is held by DIN.
This European Standard shall be given the status of a national standard, either by publication of an identical
text or by endorsement, at the latest by May 2009, and conflicting national standards shall be withdrawn at the
latest by May 2009.
Attention is drawn to the possibility that some of the elements of this document may be the subject of patent
rights. CEN [and/or CENELEC] shall not be held responsible for identifying any or all such patent rights.
According to the CEN/CENELEC Internal Regulations, the national standards organizations of the following
countries are bound to implement this European Standard: Austria, Belgium, Bulgaria, Cyprus, Czech
Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia,
Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain,
Sweden, Switzerland and the United Kingdom.
Endorsement notice
The text of ISO 9241-303:2008 has been approved by CEN as a EN ISO 9241-303:2008 without any
modification.
INTERNATIONAL ISO
STANDARD 9241-303
First edition
2008-11-15
Ergonomics of human-system
interaction —
Part 303:
Requirements for electronic visual
displays
Ergonomie de l'interaction homme-système —
Partie 303: Exigences relatives aux écrans de visualisation
électroniques
Reference number
ISO 9241-303:2008(E)
©
ISO 2008
ISO 9241-303:2008(E)
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ii © ISO 2008 – All rights reserved

ISO 9241-303:2008(E)
Contents Page
Foreword .iv
Introduction.vi
1 Scope.1
2 Normative references.1
3 Terms and definitions .1
4 Guiding principles .2
5 Ergonomic requirements and recommendations .2
5.1 Viewing conditions.2
5.2 Luminance.4
5.3 Special physical environments.5
5.4 Visual artefacts .6
5.5 Legibility and readability .10
5.6 Legibility of information coding.13
5.7 Legibility of graphics .14
5.8 Fidelity .16
6 Conformance .19
Annex A (informative) Overview of the ISO 9241 series .20
Annex B (informative) Attractivity, or subject visual quality.24
Annex C (informative) Usability aspects of installation.25
Annex D (normative) Basic concepts of visual perception for contrast and luminance of
electronic displays .27
Annex E (informative) Virtual display — Performance objectives.35
Annex F (informative) Electronic visual display accessibility — Selected bibliography .42
Bibliography.44

ISO 9241-303:2008(E)
Foreword
ISO (the International Organization for Standardization) is a worldwide federation of national standards bodies
(ISO member bodies). The work of preparing International Standards is normally carried out through ISO
technical committees. Each member body interested in a subject for which a technical committee has been
established has the right to be represented on that committee. International organizations, governmental and
non-governmental, in liaison with ISO, also take part in the work. ISO collaborates closely with the
International Electrotechnical Commission (IEC) on all matters of electrotechnical standardization.
International Standards are drafted in accordance with the rules given in the ISO/IEC Directives, Part 2.
The main task of technical committees is to prepare International Standards. Draft International Standards
adopted by the technical committees are circulated to the member bodies for voting. Publication as an
International Standard requires approval by at least 75 % of the member bodies casting a vote.
Attention is drawn to the possibility that some of the elements of this document may be the subject of patent
rights. ISO shall not be held responsible for identifying any or all such patent rights.
ISO 9241-303 was prepared by Technical Committee ISO/TC 159, Ergonomics, Subcommittee SC 4,
Ergonomics of human-system interaction.
This first edition of ISO 9241-303, together with ISO 9241-302 and ISO 9241-305, cancels and replaces
ISO 9241-8:1998. Together with ISO 9241-302, ISO 9241-305 and ISO 9241-307, it cancels and replaces
ISO 9241-7:1998 and ISO 13406-2:2001, and partially replaces ISO 9241-3:1992. The following has been
technically revised:
⎯ terms and definitions related to electronic visual displays have been transferred to, and collected in,
ISO 9241-302;
⎯ while the areas previously covered in ISO 9241 and by ISO 13406 remain essentially unchanged, test
methods and requirements have been updated to account for advances in science and technology;
⎯ all generic ergonomic requirements have been incorporated into ISO 9241-303;
⎯ the application of those requirements to different display technologies, application areas and
environmental conditions — including test methods and pass/fail criteria — is specified in ISO 9241-307.
ISO 9241 consists of the following parts, under the general title Ergonomic requirements for office work with
visual display terminals (VDTs):
⎯ Part 1: General introduction
⎯ Part 2: Guidance on task requirements
⎯ Part 4: Keyboard requirements
⎯ Part 5: Workstation layout and postural requirements
⎯ Part 6: Guidance on the work environment
⎯ Part 9: Requirements for non-keyboard input devices
⎯ Part 11: Guidance on usability
iv © ISO 2008 – All rights reserved

ISO 9241-303:2008(E)
⎯ Part 12: Presentation of information
⎯ Part 13: User guidance
⎯ Part 14: Menu dialogues
⎯ Part 15: Command dialogues
⎯ Part 16: Direct manipulation dialogues
⎯ Part 17: Form filling dialogues
ISO 9241 also consists of the following parts, under the general title Ergonomics of human-system interaction:
⎯ Part 20: Accessibility guidelines for information/communication technology (ICT) equipment and services
⎯ Part 110: Dialogue principles
⎯ Part 151: Guidance on World Wide Web user interfaces
⎯ Part 171: Guidance on software accessibility
⎯ Part 300: Introduction to electronic visual display requirements
⎯ Part 302: Terminology for electronic visual displays
⎯ Part 303: Requirements for electronic visual displays
⎯ Part 304: User performance test methods for electronic visual displays
⎯ Part 305: Optical laboratory test methods for electronic visual displays
⎯ Part 306: Field assessment methods for electronic visual displays
⎯ Part 307: Analysis and compliance test methods for electronic visual displays
⎯ Part 308: Surface-conduction electron-emitter displays (SED) [Technical Report]
⎯ Part 309: Organic light-emitting diode (OLED) displays [Technical Report]
⎯ Part 400: Principles and requirements for physical input devices
⎯ Part 410: Design criteria for physical input devices
⎯ Part 920: Guidance on tactile and haptic interactions
For the other parts under preparation, see Annex A.
ISO 9241-303:2008(E)
Introduction
This part of ISO 9241 addresses a large range of technologies, tasks and environments.
ISO 9241 was originally developed as a seventeen-part International Standard on the ergonomics
requirements for office work with visual display terminals. As part of the standards review process, a major
restructuring of ISO 9241 was agreed to broaden its scope, to incorporate other relevant standards and to
make it more usable. The general title of the revised ISO 9241, “Ergonomics of human-system interaction”,
reflects these changes and aligns the standard with the overall title and scope of Technical Committee
ISO/TC 159, Subcommittee SC 4. The revised multipart standard is structured as series of standards
numbered in the “hundreds”: the 100 series deals with software interfaces, the 200 series with human-centred
design, the 300 series with visual displays, the 400 series with physical input devices, and so on.
See Annex A for an overview of the entire ISO 9241 series.

vi © ISO 2008 – All rights reserved

INTERNATIONAL STANDARD ISO 9241-303:2008(E)

Ergonomics of human-system interaction —
Part 303:
Requirements for electronic visual displays
1 Scope
This part of ISO 9241 establishes image-quality requirements, as well as providing guidelines, for electronic
visual displays. These are given in the form of generic — independent of technology, task and environment —
performance specifications and recommendations that will ensure effective and comfortable viewing
conditions for users with normal or adjusted-to-normal eyesight.
This part of ISO 9241 does not address issues of accessibility for people with disabilities. However, it does
take into account aspects of the eyesight of older people and could be of value to people dealing with issues
of visual impairment in certain cases: the specification of essential characteristics for normal viewing can be
used to gauge the severity of different visual abnormalities so that appropriate solutions can be identified.
NOTE In addition to the Bibliography, Annex F gives a selected bibliography of documents addressing the needs of
people with disabilities, including people with poor, deteriorating or no eyesight.
2 Normative references
The following referenced documents are indispensable for the application of this document. For dated
references, only the edition cited applies. For undated references, the latest edition of the referenced
document (including any amendments) applies.
ISO 9241-302, Ergonomics of human-system interaction — Part 302: Terminology for electronic visual
displays
ISO 9241-307, Ergonomics of human-system interaction — Part 307: Analysis and compliance test methods
for electronic visual displays
3 Terms and definitions
For the purpose of this document, the terms and definitions given in ISO 9241-302 apply.
ISO 9241-303:2008(E)
4 Guiding principles
For a satisfying human–display interaction, a number of different requirements have to be met at the same
time in an appropriate balance. For the purposes of this part of ISO 9241, these requirements have been
grouped into the following eight major areas:
⎯ viewing conditions;
⎯ luminance;
⎯ special physical environments;
⎯ visual artefacts;
⎯ legibility and readability;
⎯ legibility of information coding;
⎯ legibility of graphics;
⎯ fidelity.
NOTE For the attractivity of the image on the visual display, see Annex B.
5 Ergonomic requirements and recommendations
5.1 Viewing conditions
5.1.1 General
Many tasks require that the information presented on an electronic visual display be acted upon. Viewing the
display such that this information can be taken up quickly, without error and with little effort, is thus highly
important. A number of viewing conditions that are necessary, though not sufficient of themselves, can be
specified for achieving fast, error-free and near-effortless viewing. These pertain to the design viewing
distance and direction and to the needed gaze and head tilt angles of the viewer.
It is known that viewing distance and line-of-sight angle (gaze angle) need to be compatible with the user's
vergence and accommodation capability and his or her capability to focus on short distances.
5.1.2 Design viewing distance
The design viewing distance is dependent on the task and on the electronic visual display and shall not be
less than 300 mm, being the typical minimum comfortable viewing distance, or near point, for normal
(emmetropic) eyes of adults. There is a physiologically determined relationship between the near point and
the age of the user, shown in Figure 1, and between the near point and the luminance level; however, there is
a large variance in this relation.
Shorter viewing distances, of between 200 mm and 300 mm, can be observed in children and (very) young
adults, enabling them to see details (e.g. parts of characters) smaller than those that they could see at greater
distances, provided that aspects such as display luminance, contrast and the sharpness are high enough.
However, most adults as well as older people position their displays at a larger viewing distance, typically
300 mm and more.
For larger visual displays, such as those used in office tasks, the preferred viewing distance is longer —
typically 400 mm to 750 mm. At this distance, the accommodative strain to the eyes is less than at shorter
viewing distances; moreover, there is larger freedom of movement at larger viewing distances. For
presentation tasks or projection, the preferred viewing distance is still larger (typically 2 m to 10 m).
2 © ISO 2008 – All rights reserved

ISO 9241-303:2008(E)
Key
X age, in years
Y1 accommodation span, dioptres
Y2 near point of accommodation, centimetres
1 maximum
2 mean
3 minimum
Figure 1 — Accommodation span and near point in relation to age of user
5.1.3 Design viewing direction
For normal use in which the user moves his or her head, a display shall be legible from any angle of
inclination up to at least 40° from the normal to the surface of the display, measured in any plane.
Depending on the task, other limit values are possible. For example, for tasks requiring privacy, such as
display use in crowded environments, the display should be only legible to a maximum angle of inclination
between 15° and 20°.
EXAMPLE People in wheelchairs wishing to withdraw cash from an automatic teller machine in privacy are obliged
to read the ATM display from a fairly low viewpoint. Their requirements can be met by a display that is only legible to a
maximum angle of inclination between 15° and 20° in the horizontal plane, but downwards to a larger angle, of at least 40°,
in the vertical plane.
NOTE Some display technologies exhibit anisotropic optical properties, which means that the luminance, contrast
and colour vary with viewing direction.
ISO 9241-303:2008(E)
5.1.4 Gaze and head tilt angles
For a typical working environment with an approximately vertical position of the upper body, the work place
and the visual display should permit the user to view the screen with a gaze angle from 0° to 40° and a
head-tilt angle of from 0° to 25°.
NOTE These angle values can require the tilt of the display to be adjustable, so that perpendicular view can be
obtained. In addition, the height (above floor level) of the display might have to be adjustable.
5.1.5 Displays for virtual images
The ergonomics of displays for virtual images are considered in Annex E, covering the ergonomics
characteristics of binocular non-see-through displays and gives recommended values.
5.2 Luminance
5.2.1 General
In order for information symbols on a visual display screen to be visible, sufficient contrast with their
background is necessary. Both symbols and screen background therefore need to be of a certain, different
luminance and/or colour.
In most cases, there is a luminous environment to the screen that contributes to its luminance and colour;
therefore, the contrast on the screen is changed by the luminous environment (for reflective displays such as
paper, contrast on the display screen is even caused by the luminous environment). Since the environment’s
luminosity generally cannot be controlled by the user, it is necessary to provide means of adjusting display
luminance to obtain a proper luminance balance over a range of work environments.
5.2.2 Illuminance
The supplier shall specify the design screen illuminance, E .
S
NOTE If the application uses colours, their chromaticity coordinates, u′,v′, may change as a result of the colour of the
design screen illumination.
5.2.3 Display luminance
In the ambient illumination for which the display is designed, the display luminance shall exceed the minimum
value for obtaining a sufficient recognizability of the displayed information over the design viewing range and
the intended lifetime of the visual display unit. Under night-time conditions, it should not be so high as to
annihilate dark adaptation of the user’s eyes.
Annex D presents a treatise on basic concepts of contrast and luminance in visual perception. Equation (D.11)
defines the minimum value of bright parts of a display taking into account the luminances of the dark parts and
of diffuse and specular reflections on the display surface.
EXAMPLE For an office application having 500 lx illuminance (horizontally) of white paper with a reflectance of 80 %
2 2
and positive display polarity, it is often recommended that the display luminance be in the range of 100 cd/m to 150 cd/m .
5.2.4 Luminance balance and glare
The area average luminance of task areas that are frequently viewed in sequence while using the display
(paper document, screen, etc.) should be between 0,1L and 10L, where L is the average luminance of the
whole screen in the application used on the display in the design viewing direction. For a stationary visual field,
a higher ratio of space average luminances between the task area and its surrounds (for instance, room walls),
up to 1:10, has no adverse effect.
4 © ISO 2008 – All rights reserved

ISO 9241-303:2008(E)
The design of the visual display screen and surrounding area of the product housing shall not contribute to
disturbing glare by the environmental lighting. This holds especially for prolonged viewing in work
environments.
NOTE 1 Glare is defined by CIE (845-02-52; glare) as: “condition of vision in which there is discomfort or a reduction in
the ability to see details or objects, caused by an unsuitable distribution or range of luminance, or too extreme contrasts”
(Reference [22]). Disturbing glare thus is a condition of vision in which there is a disturbing degree of visual discomfort
or/and a noticeable reduction in the ability to see details or objects.
NOTE 2 Matt surfaces typically do not produce glare, whereas gloss surfaces can, depending on design aspects such
as shape, colour, size and environmental lighting conditions. There are, however, cases where gloss is advantageous. For
printed paper and some mobile displays, such as reflective colour displays, gloss is necessary for obtaining high colour
fidelity, whereas the occurrence of disturbing glare can be avoided by changing the orientation of the paper or mobile
display with respect to the environmental light source.
NOTE 3 For prolonged viewing in work environments, the aim is to harmonize the visual display screen and
surrounding area of the product housing with their environment and its lighting according to ISO/IEC 8995-1 and
ISO 9241-6.
5.2.5 Luminance adjustment
For emissive displays, the luminance of the background and/or the contrast between the characters and their
background shall be easily adjustable by the user. The emissive display shall be easily adjustable to ambient
conditions over the range of luminances that can occur in the particular work environment.
5.3 Special physical environments
5.3.1 General
The following guidelines should be taken into consideration in the design of a display wherever it is expected
that the display will be subjected to one or more of the environmental conditions described in 5.3.2 to 5.3.4.
5.3.2 Vibration
Vibration of the display with respect to the head and therefore the eyes (or vice versa) is an annoying effect
that can even reduce visual performance, because
⎯ vibration hampers eye movement control during reading by making it more difficult to determine the target
of saccades, and causing image movement during a fixation pause, in which the centre of the visual field
needs to be recognized,
⎯ the contrast of small details is reduced because the zones along a border will have the average
luminance of both sides of the border, and
⎯ the rapid alternation of light and dark in an area of the visual field can create flicker effects.
The severity of these effects depends on the frequency and amplitude of the vibration. Frequencies above
0,5 Hz of the display are disturbing when their amplitude is more than a threshold value. Also, frequencies of
the head above 6 Hz are disturbing when the amplitude is more than a threshold value. Such frequencies and
amplitudes should therefore be avoided — for example, by embedding the display in appropriate damping
material.
5.3.3 Wind and rain
Strong winds can cause vibrations of objects such as visual displays that are sufficiently exposed.
Rain drops falling on a display screen will distort the displayed image, to the point where text becomes
illegible.
Visual displays that may be used outdoors should therefore be mechanically shielded from such weather
effects.
ISO 9241-303:2008(E)
5.3.4 Excessive temperatures
When operation of display devices is required in environments where temperatures are approaching
0 °C or + 40 °C, users should take equipment and personal precautions to ensure that they are able to
complete their tasks satisfactorily and safely. Excessive temperatures will adversely affect the performance of
most display devices, as well as the associated electronic circuitry and therefore affect user performance on
the task. Consult the manufacturer's product specifications to find out the recommended operating range of
temperatures for the device. If the environmental conditions are close to or beyond the recommended limits,
the display device and the associated electronic circuitry may have to be heated or cooled to a temperature
level within the manufacturer’s specified range in order to ensure proper operation of the device(s).
5.4 Visual artefacts
5.4.1 General
Ideally, an electronic visual display will show only intended, high-quality information, in the form of text,
graphics or images. However, display technology is usually not ideal, and reflected images of the outside
world as well as unintended images due to visual perception phenomena cause visual artefacts,
i.e. information competing with the intended information for the viewer’s attention.
5.4.2 Luminance non-uniformity
For an intended uniform display luminance, the luminance non-uniformity, either step-wise or smooth, in
ambient illumination shall not exceed the threshold for reduced visual performance, with a maximum of 1,7:1.
5.4.3 Colour non-uniformity
Any non-uniformity of the colour shall not create competing information content when evaluated at three
locations on the screen. The maximum chromaticity difference shall be in accordance with Table 1.
Table 1 — Maximum chromaticity difference
Chromaticity difference
D
∆(u′,v′)
active
D
design view
Applications using colour
a
Any primary colour
per default colour set
< 0,75 0,02 0,02
W 0,75 0,03 0,03
D diagonal of active area of screen
active
D design viewing distance
design view
a
The primary colours are the unmixed colours, usually red, green and blue.
Colour uniformity refers to how well the colour remains constant over the surface of the screen. Conversely,
non-uniformity of colour characterizes the manner in which the colour changes over the surface of the screen.
The non-uniformity of colours is best specified by the maximum colour difference (using some colour
difference metric) between any two points on the screen. Several colour different metrics and coordinates are
in use today, including CIELAB, CIELUV and CIE 1931 (x, y).
For the purposes of this part of ISO 9241, the metric, u′,v′ colour difference, is used.
6 © ISO 2008 – All rights reserved

ISO 9241-303:2008(E)
5.4.4 Contrast uniformity
Contrast uniformity can be important if proper recognition or presentation of information depends critically on
proper scene or pattern rendering. It is expressed as a percentage: contrast uniformity = 100 %(C /C ),
min max
where C and C are the minimum and maximum contrast, respectively, of the sampled contrast set on
min max
the screen (see ISO 9241-305). The contrast uniformity should be as high as possible and, in general, be
commensurate to the user’s task.
NOTE There are three different forms of contrast non-uniformity:
⎯ variation in area average luminance contrast from the centre of a display to the edge of any portion thereof;
⎯ variation of the peak contrast of character elements (dots or strokes) at different locations of the screen;
⎯ variation of the peak contrast of character elements (dots or strokes) within a character.
The threshold for visual detection of contrast non-uniformity is higher than the threshold for measurable
difference in task performance. Both thresholds are dependent on the following factors:
⎯ target size;
⎯ contrast sensitivity of the user;
⎯ task;
⎯ luminance of the target, background and surrounds.
There are other ways of expressing contrast uniformity that may be found to be useful, for example, the ratio
of the “intended contrast”, such as that between text characters and their background, to the contrast that is
due to the contrast non-uniformity.
One way to ascertain the impact of contrast non-uniformity is to use a user performance test method (see
ISO 9241-304). Test persons representing a sample from the intended user population most likely to suffer
performance reduction should be used. In the test, the contrast uniformity shall be intentionally varied over the
screen.
5.4.5 Geometric distortions
For different rows or columns of text, the difference of length shall not exceed 1 % of the length of that column
or row.
The horizontal displacement of a symbol position relative to the symbol positions directly above and below
shall not vary by more than 5 % of the character width. The vertical displacement of a symbol position, relative
to the symbol positions to the right and left of it, shall not vary by more than 5 % of the character height.
5.4.6 Screen and faceplate defects
The electronic display should be free of screen and faceplate defects.
1)
Regularly addressed displays should be free of pixel faults . If not, the supplier shall specify the number of
defective pixels and/or subpixels.
Depending on the task of the user, screen and faceplate defects or pixel faults can be disturbing, resulting in
reduced performance in reading speed and reading errors or to reduced appreciation of an image and visual
discomfort. Or they can present wrong information in images and their information content, leading to
misinterpretation of the displayed content. Aesthetic and attractivity aspects can affect the user's acceptance
regarding the displayed content in case of faults as well.

1) As defined in ISO 9241-302, “pixel fault” includes both defective pixels and subpixels.
ISO 9241-303:2008(E)
Therefore, screen and faceplate defects or pixel faults have to be examined from the point of view of their
relevance to
a) ergonomics performance, and
b) acceptance by the users, given their tasks.
If a regularly addressed display meets the ergonomics performance criteria for pixel faults, these faults will not
reduce reading speed, increase number of reading errors or cause visual discomfort symptoms such as red,
sore, itchy or watering eyes, headaches or aches and pains associated with poor posture.
If an electronic display meets the acceptance criteria for pixel faults in a specified fault class, these pixel faults
will probably not cause misinterpretations or insufficient acceptance by the users, related to the intended tasks.
NOTE If an electronic display has pixel faults, their number is not the only important factor, but rather, this number in
relation to the size of both pixels and display. Also of importance is the material being displayed, task of the user, position
on the display screen of the defective pixel and/or subpixel, etc. The exact ergonomic performance requirement level is
not defined in this part of ISO 9241. Therefore, a display in any of the fault classes (0, I, II, III, IV) can meet the
ergonomics performance and visual discomfort requirement level, depending on the context of use. Research is continuing
to elucidate these issues and will be taken into account in future amendments of this part of ISO 9241.
5.4.7 Temporal instability (flicker)
The entire image area shall be free of flicker to at least 90 % of the user population.
Flicker is the perception of unintended temporal variations in luminance on the display, in a frequency range of
a few hertz up to the critical flicker frequency. These unintended temporal variations can affect the comfort
and performance of the user. The critical flicker frequency (CFF) is an upper frequency above which flicker is
no longer perceived by the user. The perception of flicker increases with increasing luminance and increasing
screen size.
NOTE 1 The eye is more sensitive to flicker in the lateral visual field than in the central visual field.
NOTE 2 The critical frequency decreases with age (between individuals factor) and with fatigue (within individuals
factor) and with duration of exposure.
5.4.8 Spatial instability (jitter)
The image shall be free of jitter in the intended display environment.
This can be accomplished by ensuring that the peak-to-peak variation in the geometric location of image
elements does not exceed 0,000 1 mm per millimetre of design viewing distance for the frequency range of
0,5 Hz to 30 Hz.
5.4.9 Moiré effects
Moiré is a regular image superimposed on the intended image. Because the image is a structured pattern, it is
often detected easily by users.
Moiré patterns are natural interference phenomena. They can appear as ripples, waves and intensity
variations that are superimposed on the screen image.
For colour displays, moiré patterns, which resemble a periodic noise field overlying the screen image area,
should not have more than 6 JND (just noticeable differences) (see ISO 9241-302) of modulation at their
fundamental spatial frequency.
Moiré patterns with spatial frequency and modulation falling above the curve in Figure 2 are predicted to
exceed 6 JND and therefore be clearly visible.
To minimize (decrease) the detection of moiré patterns by users, the fundamental spatial frequency and
modulation of a colour display should be below the curve shown in Figure 2.
8 © ISO 2008 – All rights reserved

ISO 9241-303:2008(E)
Key
X spatial frequency, cycles per degree
Y contrast
JND just noticeable difference
Figure 2 — Thresholds for visibility of moiré patterns
[1]
[From HFES 100 (reprinted with permission)]
5.4.10 Other instabilities
Electronic visual displays can exhibit unintended spatial and temporal luminance variations such as “swim” or
“crosstalk”. In addition to the requirements specified in 5.4.6, 5.4.7 and 5.4.8, those for proper ergonomics
design criteria should be used to minimize other unintended spatial or temporal artefacts that exceed the
threshold for visual detection.
It is important to first analyse the context of use to verify whether or not the threshold for detection is
exceeded. There are many artefacts that are visible through, for example, a magnifying glass, but not at the
actual viewing distance.
EXAMPLE Technically speaking, a display can exhibit jitter that is spatially so small that it cannot be detected with
the naked eye at normal viewing distance. From an ergonomics point of view, the display is jitter-free when used at that
viewing distance. This jitter, however, will still have an effect on contrast of thin lines. So the conclusion will be that the
display has, from an ergonomics point of view, reduced contrast in thin lines, technically caused by jitter. It will depend on
the degree of contrast reduction whether or not corrective action, i.e. reduce or eliminate the jitter, is necessary.
5.4.11 Unwanted reflections
Disturbing and/or unwanted reflections that reduce contrast shall be avoided. If necessary, the screen shall
have antiglare and/or antireflection treatment. Unavoidable reflections shall be as small as possible.
Specular reflections of ambient light sources (luminaires, lamps, windows, etc.) on a display screen are
unwanted reflections. They reduce the contrast and thus the legibility of displayed information. Often, they are
the cause of glare, leading to discomfort or inability to recognize the information for the user. Depending on
the kind of visual display terminal, reflections can be one of the following types or combinations thereof:
a) Lambertian (reflected luminance constant for all directions) — paper for photocopiers is a good example
of a Lambertian reflector;
ISO 9241-303:2008(E)
b) specular (mirror-like) — a distinct image of the source of illumination is visible;
c) haze (peaked about the specular direction, but images are more or less blurred due to light scattering) —
small light sources reflected by a hazy object are perceived as a non-distinct fuzzy circle of light around
the specular direction.
Lambertian reflections reduce the contrast of the displayed information by lightening the dark state. Specular
reflections, however, are often experienced as uncomfortable, due to the repeated focusing (accommodation)
of the eye between the information displayed on the screen and the image of the light source. This continued
re-focusing is the reason why many people rate a Lambertian reflection as less disturbing than a reflected
distinct image of the same luminance. Distinct images of light sources can be experienced as so bright that
the displayed information cannot be perceived and interpreted (i.e. causing disability glare).
NOTE 1 Displays with a transparent protection or CRT (cathode ray tube) and plasma displays can be well
characterized by a superposition of Lambertian and specular reflectance components. The same characterization that
omits the haze component leads to substantial errors in the evaluation of displays having a non-vanishing haze
component.
NOTE 2 Typical LCD (liquid crystal display) monitor screens, for example, comprise only haze components with
varying width of the intensity distribution of reflected light; in this case, specular and Lambertian components can be
neglected.
NOTE 3 Many users find the type of reflection that produces a distinct image more objectionable than a diffused
reflection of the same luminance.
5.4.12 Unintended depths effects
Spectrally extreme colours that produce unintended depth effects (chromostereopsis) shall not be presented
for images intended to be continuously viewed or read.
5.5 Legibility and readability
5.5.1 General
For electronic visual displays, the presentation of legible characters and symbols for readable text is one of
the most important issues. The characteristics and requirements are described in 5.5.2 to 5.5.11.
Older people experience a number of complex age effects on their eyesight, not all of which are presently
known in detail, that in particular influence the recommendations for luminance contrast (5.5.2), image polarity
(5.5.3) and character height (5.5.4). The consequences of these effects may be summarized as follows: for
older people, avoid low contrast and low background luminances, and small character sizes.
5.5.2 Luminance contrast
In the ambient illumination for which the display is designed, the minimum luminance contrast of character
details within or between characters that is relevant for legibility shall comply with the values derived from
Figure D.3.
As an example, for applications with a display luminance of 20 cd/m , and taking any reflections in the display
screen into account, the minimum contrast values shall be C = 0,5 (contrast modulation), or C = 3:1
m r
(contrast ratio).
For a good visual performance and comfortable reading, especially over extended periods of time, the
modulation depth or luminance contrast should preferably be higher than 0,5 or 3:1, respectively. This is
particularly important for older users, especially above 80 yea
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